The year 2025 finds the global gaming landscape undergoing profound shifts. The “2025 State of the Player” report – an annual analysis by Solsten – provides a data-driven look at how player behaviors evolve worldwide. In this report, Solsten analyzed over 500,000 players across 250 countries to measure more than 200 psychological traits and changes.
A strong relationship with our Specialists, listening to players’ feedback, and a sincere interest in Chinese culture - it’s an attitude rewarded with a 53% increase in game sales from China.
4 thousand wishlists in just 2 days? With a game as good as Above Snakes - and specialists like Aleksander - everything is possible. How did we do it? Check the case study below to find out ⬇️
+26 000 wishlists in 26 weeks without extra budget on influencers or ads? Yes we can! How will Games Operators’ case help YOU achieve similar (or even better!) results? Read our case study to find out.
If Chinese gamers were to establish their own country - it would be the 3rd largest populated country in the world. With estimated 772 million players in 2024 - Chinese gaming market is the world's largest gaming market.
With a game as good as Infection Free Zone - and specialists like Michalina - everything is possible. How did we do it? Check the case study below to find out ⬇️